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A not so favorable review of Fighting Legends appeared on Game Club Central, giving it a 6 out of 10.Fighting Legend's graphics are full of color, but lack detail. The land that you travel on is just a solid color, with some occasional dynamic lighting thrown in. The trees are very blocky and lacks any sense of imagination. The characters and buildings have more detail, but their low polygon count gives them a blocky look as well. One would think that this would mean better framerates, but even on my P3 1Ghz system with a GF2 vid card, the game at maximum detail would rarely go above 30fps. The framerate would usually dip into the single digits whenever I would enter a new zone. It really made no sense because maximum detail didn't seem all that maximum. Nevertheless, the game runs in real-time, letting the player play in the day and at night. Those who might join guilds may want to turn everything down, because having too many characters on the screen and fighting will cause major lag and some significant slowdown. Because the design of the game is marketed to all ages, I was surprised to see that the game has a "teen" rating attached to it. Though you do engage in "cartoon violence," there is no blood and defeated foes do not just lay around, but instead they disappear, and their ghost descends into the heavens. Nothing more than what kids sees Saturday mornings while watching Power Rangers. |
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