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RPG Vault has posted part 2 of their City of Heroes Diary with Cryptic's Jack Emmert describing the decision to change the superhero creation system:In the course of the City of Heroes development cycle, we've had to make changes from time to time. Perhaps one of the biggest changes in direction that we've made was the decision to go towards Archetypes, akin to a "class" in other RPGs, and abandon our original vision of "make any hero you want." Some fans have perceived this as such a wild change in our game that we must have been forced to do it by our publisher. After all, comic book heroes don't have classes! The story behind Archetypes reveals a little about how City of Heroes has come along in the past couple of years... |
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