A preview of Deus Ex 2 was posted at GamesFirst. Here's something:
The Unreal Warfare engine was extensively rewritten for this title to evoke a darker, more brooding atmosphere. Since shadow is so integral to this game, both thematically and practically, great care has been taken to faithfully replicate its behavior. When enemies walk by a stationary light source, for example, their shadow flares large against the wall and then slinks away exactly as it would in real life. The physics engine attached to every object allows a superlative degree of interactivity with the environment, allowing players to actively change the world around them. Particularly notable in the demo was a halogen lamp that got knocked over and rolled across the floor, casting a spotlight through the room and foiling good hiding spots. Touches like this flesh out a game reality, making it as convincing as it is darkly beautiful. |