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The third part of the fourth Online Worlds Roundtable has been posted at RPGVault. The question is still if online worlds are fun, and here's a part of the answer of Mark Jacobs from Mythic Entertainment:
One of the things that people need to understand is that we are still in the infancy of this part of the game industry. While there have been multiplayer games for a long, long time (and I have the cane and walker to prove it), the fact is that until very recently, these games were below the radar of most players and pretty much all publishers (and some publishers still don't get it - now there's a surprise right?). All of us, players, developers and publishers, are searching around for the right magic formula to achieve success. We've seen some tremendous successes (EverQuest, Ultima Online and Dark Age of Camelot) and some failures (names withheld to protect the guilty, innocent and those in-between), and what we see today is not representative of what we will see in the future. Some of us will mess up mightily, some of us will succeed in the same way and some of us will do both. However, what we are witnessing is the growing pains of an industry and that is never perfect or pretty, but it is always damn interesting. |
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