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Get another peek in the live of a U5-engine recreator: the Nasghul DevBlog was updated almost daily over the last couple of weeks. Here is a sip.
And the purpose for all that was to allow NPC's to cast spells again. But it actually accomplishes much more, making it possible to completely script an NPC's behavior.
I tested this with yellow slimes, who will try to summon green slimes when they
sense the presence of hostiles. All other NPC characters default to the kernel
AI, which doesn't cast spells or use any special abilities. I'll be converting
all the NPC's over to use this method.
In other news, while testing this I found that due to SKS green slimes
effectively block wind spells. The first time a slime is damaged it calls into
the script to see about cloning itself, effectively cutting short the wind
spell.
I think I'm just going to have to dive in and make a serious effort to fix this
issue.
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