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Another day, another interesting collection of Dragon Age forum tidbits edited and organised by the folks at NW Vault. This set spends some time on tired, cliche, epic storylines:Please don't start the game with a city under siege.
1) I also dislike the "...you're our only hope..." storylines, unless a) you're Obi-Wan Kenobi, or b) it's a peasant farmer saying it. In other words, it makes no sense for powerful NPCs to be entrusting everything to 1st level characters.
Not without good reason, no, I would tend to agree. Concurrently, it isn't much fun if there are folks around who are all better than you and send you to fetch the water buckets. Let's hope we can find a happy medium.
Quote: 2) Why does the Big Plot always have to involve unleashing ancient magical powers that threaten to destroy the world? Personally I'm happy with just vanquishing the bad guy. Well, and getting lots of loot. EVERY adventure doesn't have to involve saving the world.
Every adventure doesn't. But the epic ones often do. Well, maybe not "the world", but the stakes involved are generally pretty high and that's appropriate. If you're expecting a plot where nothing much is at risk and you can wander around willy-nilly for half the game before you even find out what it is... well, that's not exactly a story-driven game at that point, is it?
I sense that's not the point of most of the posters anyway, though. My sense is that we're being mostly asked to try hard and avoid tired cliches. Or at least to disguise them real well.[more] |
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