RPGDot Network    
   

 
 
Devil Whiskey
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Obsidian: Chris Avellone Interview @ The Star

Posted by Dhruin @ Friday - October 28, 2005 - 09:19 -
Top
| Game Info | Homepage
Mr Chris Avellone has chatted to Malaysian site The Star in a conversation centred on game design:
Q: How do you get your inspiration to create RPGs that leave such lasting impressions?

CA: Aside from caffeine, I get inspiration from playing games of multiple genres. Equally important, I also dive into other forms of media entertainment for ideas – novels, board games, movies, comics, and writing. If you can get the cross-pollination going, you can use the techniques from other forms of entertainment to help improve the games you’re working on.

I also like to start the design process from the story and character first, and then weave the mechanics of the game around that, which I have found to be the reverse of how most games are designed.

A number of games design a system first, and then design a story and characters around it – and you can feel the “disconnect” between the two. I think it’s possible to come up with a theme for a world or game experience, and then design a fun system that helps reinforce that theme. But at the end of the day, I think the two needs to complement each other more than they normally do.
Source: RPG Codex
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.