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Beyond Divinity: Review @ VGL

(PC: Single-Player RPG) | Posted by Dhruin @ Tuesday - May 11, 2004 - 04:38 -
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A critical review of 'Beyond Divinity' has been posted at VideoGamesLife. Claiming it has a "rigid path", the score is 69%:
Your initial task is to escape. Handily, you cell door is wide open, so you're free to experiment with the rats gnawing at the corpses that litter the already filthy hallways of your captors rustic property. Across maps literally dripping with period detail, you're given the chance to test your newly built duo, both of whom's stats are entirely at your disposal during character creation. Warrior, survivor, or wizard are the general categories. Although you can freely assign skill points to the usual attributes - strength, agility and so on, you do have to conform to one of the three classes for your preliminary skill tree. It’s best to build your players as different as possible. A mage could heal a fighter, whilst disabling enemies with slowing spells, for example. None of this is obvious though. In fact, a lot of essential information is provided in the loading/saving screen tips that you'll end up spending quite significant amounts of time glaring at.
 
 
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