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Atomic MPC has grilled Blizzard's main man, Bill Roper, on his company's upcoming RPG flavored real time strategy game Warcraft III.
Here's something to whet your appetite:
Brad Webb: What aspects of Warcraft III take it away from the traditional RTS into what Blizzard is calling a RPS?
Bill Roper: Well, I think that it's really the introduction of Role Playing sensibilities, the idea that we are making things like going out and exploring the environment a much more important part of the game. Having non-player monsters that you fight and having other points of interest rather than what tends to be the classic RTS formula of going in and just destroying the other guy where that's pretty much the only goal. In Warcraft III we have what we call Creeps, which are non-player monsters that are there: you can get items from them for you heroes and they help your heroes gain experience. We also have other non-player structures like mercenary camps and fountains of life. These are key strategic points on the game map that you can go and take and maintain control over that can definitely swing the battle in your favour.
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