IWD2 uses a close approximation of 3E damage reduction rules. This
can be broken up into two categories: Elemental Damage Resistance
and Weapon Damage Reduction.
Elemental damage resistance is represented by a point threshold.
This amount of damage is subtracted from every elemental attack
of that type directed at the character. E.g., Shikha Lilah has 15
Fire Resistance. She is hit with a fireball for 22 points of damage.
She only takes 7 points of damage.
Magic damage resistance is the same as Elemental damage resistance.
Weapon damage reduction is represented by two numbers, the former
representing a physical damage threshold, the latter representing
the enchantment level required to overcome that resistance. All
WDR follows this pattern:
5/+1
10/+2
15/+3
20/+4
25/+5
10/+2 means that the first 10 points of damage from any physical
attack are ignored unless the enchantment level of the weapon is
+2 or better. E.g., Bastine and Pieter are fighting wights with
5/+1 WDR. Bastine's non-magical longsword strikes a beast for 8
points of damage. The creature only takes 3 points of damage. Pieter
immediately follows up the attack with a +2 bolt from his crossbow.
The attack only does 5 points of damage, but it ignores the wight's
WDR.
Spells that cause physical damage always ignore WDR.
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