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A preview of Call of Cthulhu - Dark Corners of the Earth has been put online at C&VG. The article is a nice summary about Headfirst's game, and sports two screenshots. Here's a bit:
The other most intriguing element of the game is a dynamic sanity system cribbed from the original paper RPG. It's basically a sliding scale governing your slow descent into stark raving lunacy, with your sanity dropping with every upsetting incident in the game. "The player has a sanity score held inside the engine that they have no concept of other than through the effects which come into play when it starts to fall," explains Simon. "It will fall when you first see a Deep One close up and realise the horrors of what you are facing. Or when you find the mangled corpse of a friend in a cesspit..." | Source: gaminggroove |
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