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Nathan Knaack of Rapid Reality returns to MMORPG.com for the sixth in a series of developer journals in which he discusses The Chronicle. This week his focus is on combat.Since the inception of the FPS, there’s always been something lacking in terms of melee combat, close quarters engagements with hand-held weapons. The first-person shooter is great for realistic ranged weapon combat with projectiles, explosions, and cover, but whenever two combatants get within arm’s reach of each other, the game boils down to pointing at your enemy and jamming the pistol whip button over and over again. Seeing as the Kaneva Engine intends to serve as a hybrid between the classical FPS and RPG models, it’s no surprise that we here at Rapid Reality are fully exploiting that into each of our games. Accompanying the journal are 28 new screenshots. | Source: MMORPG.com |
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