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Deus Ex: Invisible War - Dev Diary #4 @ TVG

(PC: Single- & Multi-Player RPG) | Posted by Dhruin @ Sunday - February 29, 2004 - 01:56 -
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Warren Spector has written another Deus Ex: Invisible War dev diary in anticipation of the Euro release. This entry deals with a subject that keeps popping up when delaing with this game - consoles vs PCs:
Now that we've done DX on the PC and PS2, and Invisible War on PC and Xbox, I still think the goal, hardware willing, ought to be to deliver the same experience to people, regardless of their platform preference. Do that, and gamers (most of 'em, at any rate) will "get it."

I don't think you have to dumb down the experience or make a game more action-oriented or less thoughtful for console gamers (as I've been told repeatedly over the years).

I don't think it's true any longer (if it ever was) that console games have to be aimed at a younger audience than PC games and THAT forces you to make different design decisions.

And I still don't see the huge difference in playing a game on a TV, in a living room, while sitting on the couch as compared to sitting inches away from a computer monitor somewhere else in the house.
 
 
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