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Call of Cthullu: Interview

(PC: Single-Player RPG) | Posted by Moriendor @ Wednesday - November 28, 2001 - 09:51 -
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| Game Info | Homepage | Screenshots
HomeLan conducted an interview with Andrew Brazier from Head1st Studios dealing with their work-in-progress horror RPG Call of Cthullu.

Here's a teaser:

    HomeLAN - What other gameplay features will make the game stand out among the crowd?


    Andrew Brazier - Sanity and the loss of it is a big part of the game, as in the stories and RPG. Your character starts out sane but as the game progresses he begins to lose his grip on reality, resulting in hallucinations, audio and visual effects such as motion blur, and also changes on the control system and interface - such as not being able to reload your gun as quickly as you used to be able to. Sanity can be regained by killing creatures or doing good deeds such as saving an NPC from a grisly death.


 
 
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