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The LA Times has conducted an interview with Chris Taylor, chief designer of the highly anticipated Dungeon Siege:Q: How do you plan on breathing new life into an aging genre? A: We start out [in "Dungeon Siege"] by immersing the player in a gigantic and continuous 3-D world. . . . This means that loading screens are a thing of the past. We use a skill-based class system so that the player has the freedom to develop their characters any way they like. The player may also choose to have up to eight characters in the party, in any combination of skills, and this includes pack mules to haul the massive amounts of loot the player may discover deep in the dungeons. We also did a lot of smaller, fun things, like including the ability to get a full refund on bad purchases. . . . No more buyers' remorse! And something we have always wanted in an RPG [role-playing game], the ability to sip only as much healing potion as is required. (We jokingly call this sipping technology here in the office.) | Source: DS Vault |
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