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TeamXBox has put up an interview with Eric Flannum, Lead Designer of inXile's 'The Bard's Tale'.Forget the quest to save the world, our hero is interested in just two things...coin and cleavage. A deep RPG experience with non-linear game play resulting in many different outcomes and true replay value. Using the "Snarkom" conversation system lets the players choose the tone of the Bard's interactions between 'snarky' or 'nice'. Make your choice and live with the consequences.
We caught up with Eric Flannum, Leader Designer, of inXile Entertainment in order to bring you some more juicy details regarding this humorous take on the RPG genre. |
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