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There's an interview over at Xbox.com with Fable's designer Peter Molyneux, in which he talks about some of his involvement with the development of Fable:Xbox.com: It's no secret that the PC and console game markets are decidedly different. How does your perspective change when designing a game on a console, as opposed to the PC?
Molyneux: There is a very long list of differences between designing for the consoles and designing for the PC, and that list seems to grow longer every day. The differences range from the fact that console players might only play for 15 minutes at a time, but expect immediate engagement and entertainment. Console games have much more polish, and the level of detail expected is much greater—I could go on and on, but it's been like learning to design a game all over again. |
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