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Titan Quest Designer Diary #4 @ Gamespot

(PC: Single- & Multi-Player RPG) | Posted by Kalia @ Saturday - February 04, 2006 - 00:18 -
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Gamespot has posted their latest installment of Iron Lore's developer diary for the upcoming RPG, Titan Quest. In this video, lead systems designer Arthur Bruno discusses monster kills, item drops and equipment. You can also read the accompanying article. Here's a snippet regarding random loot drops:
A totally random system, however, is not as addictive as a system that offers ways for the player to improve their odds of finding the items they seek. This helps to alleviate the hopelessness that players might feel when facing the remote odds of finding a particular item they're after in a totally random system. In a partially random system, the player has means of adjusting the odds in their favor; this builds hope and excitement of attaining that item. They can play in a location and fight the monsters they know have the highest chances of dropping these items. Learning where and how to get these items is also a fun part of the treasure hunt. In designing the Titan Quest loot system these considerations were taken into account.
Read the rest and view the movie at Gamespot.
Source: Gamespot
 
 
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