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SWG: Test Center Update

(PC: MMORPG) | Posted by Moriendor @ Thursday - September 25, 2003 - 17:28 -
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SOE has pushed a major patch to Test Center today. Here are the patch notes:
We are still working on this update. These notes are not final. Items could be added or removed.



MAJOR FEATURES

An Imperial Research Facility on Dantooine headed by the premier cyborg specialist Colonel Teraud has been revealed. Rumors of unrest surround 'The Warren' (as it is called), after an Imperial Inquisitor sent to investigate the Colonel's progress has failed to report back any findings.

Bartender Rumors added for Monthly Fiction current events.



AI AND WORLD

Fixed a bug that would cause mission objectives and creature lairs to respawn infinitely.

Vader and Palpatine (and imperial officers) now default to Imperial Mood so they don't scratch, yawn, etc.

Missions on advanced planets will now scale correctly based on character level.

Added chance to draw mission above your level on starting planets.

Updated creature spawning on Dathomir and Endor.

Made Cowardly Gurrecks smaller.

Added random quest giving NPC's to Talus and Corellia.

Changed generic outpost to science and trade outpost on dathomir.

Removed the Gorax from a static quest so players can't spawn it on demand.

Fixed retrieve quest for Nien Nunb (part of the Rebel Theme Park). You can now converse with the Trader who is supposed to give you a hyperdrive repair part.

Increased min distance for missions in small city regions

Any player can now use the bug bomb grenade

Fixed missing mission objective on rebel faction destroy missions

Raised HP cap on lairs from 3k to 10k

Capped the max number of components that can be found off a single creature in loot at 10.

Fixed many quest bugs for static quests and theme parks

Fixed a problem with the floor in the Emperor’s palace where you could walk through a wall.



COMBAT

Fix combat spam so that armor that is attacked by a higher-rated weapon will correctly report back the damage it prevented.

Changed all delay moves to be on a 30 second timer

Sped up grenade throws

Added some failsafe clearing of dot states to help prevent the states sticking after the dot is removed.

Made AT-ST & AT-AT vulnerable to DT_blast

Modified turret armor ratings vs DT_energy

Modified turret weapon damage types (block=blast & tower=kinetic)

Fixed knockdown/stun exploit with AI by clearing dizzy state on knocked-down AI when it attempts to stand

Removed bleeding effects from droids and vehicles

Decreased unarmed move costs

Fixed bugs with state defense modifiers

Brought pistolmeleedefense2 (pistolwhip 2) cost in line with pistolwhip 1

Removed knockdown from disarming shot

Decreased knockdown delay to 5 seconds

Fixed surprise shot and change surprise shot so it doesn't remove cover

Increased vibroknuckler range to 5 meters

Increased movement accuracy penalties/defensive bonuses

Decreased cost of all knockdown moves

Increased damage of all knockdown moves

Fixed a problem that prevented several loot armor components from not providing their special protections.

Reduced the encumbrance of the padded armor segment.

Tweaked component loot values on armor segments and enhancements to correspond with changes made to draft schematics.

Fixed a problem with some loot weapon component enhancements increasing attack delay instead of decreasing it.

Decreased 2h move costs

Decreased polearm move costs

T21 improvements

Fixed some bad Armor Piercing ratings on weapons. The T-21 has been set to Heavy and the Tusken Rifle set to Light.

Modified process for granting general combat xp (should always be at least 10% of total combat damage)

Upped combat xp grant range to 80m

Decreased pistolwhip 1/2 damage

Increased move costs for lowblow

Fixed panic shot cone size, delaying user, and not effecting multiple people
 
 
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