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It's been rather silent regarding WoW last month, but now UGO brings us their preview of this upcoming MMORPG. Here's something about the graphics and how they will influence gameplay:
Despite Blizzard having the ability to create a world that’s realistic enough to simulate Big Game Hunter, they’ve chosen a much more ethereal approach. The visuals in World of WarCraft are more sublime than those in other RPGs. Instead of merely mimicking the world outside the computer (Yes, there is one - Ed.), Blizzard has chosen to create a world akin to the word “fantasy.” The entire game has a sense of the phantasmagoric. Night is not pitch black, but rather a deep blue that lets players continue adventuring well past their bed time. Monsters don’t look as though they’re from Reign of Fire. While they remain exceptionally attractive, there’s still a “not quite perfect” feel to them, which is what Blizzard wants. Rather than create a world that’s been seen before, they want to create something new, something that’s unmistakably WarCraft. Though the game’s technical specs haven’t been announced yet, a 3D card is required. Both first- and third-person views are supported, and players can switch between them on the fly. "We are still discussing how permanent changes would affect game play and world continuity, but small-scale events, on the order of spell effects or moving through snowy terrain, are ways that players can already visibly affect the environment," adds Roper. Does this mean we can track prey through the snow by their footsteps or see where a great battle took place due to terrian scarring? Time will tell. |
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