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Metalheart: Interview @ RPG Codex

(PC: Single-Player RPG) | Posted by Dhruin @ Tuesday - January 20, 2004 - 02:17 -
| Game Info | Rate this game | Homepage | Screenshots
RPG Codex has an interview with Alexander Filatow and Alexander Shcherbakov from Akella, discussing their cyberpunk meets post-apoc RPG, Metalheart:
1.) Can you tell us a little bit about the setting of Metalheart? It's been described as cyberpunk, so what typical cyberpunk themes are being used?

Well, actually it is not quite cyberpunk. Not cyberpunk in its ‘core’ meaning, not Gibson of Sterling-type cyberpunk. Metalheart: Replicants Redemption utilizes cyperpunk elements and mixes them with some kind of ‘postnuclear’, ‘scorched earth’ aesthetics. Among the typical cyberpunk themes we can mention the main thing: hi-tech in the world of decay, hi-tech things which are used by the beings from the life bottom. It is the ‘core’ thing that came from the cyberpunk literature, from the definition of ‘cyberpunk’. Mixture of ‘cyber’ and ‘punk’, things which sometimes are hard to imagine to be mixed in one. Talking about ‘local’ cyberpunk moments, we can see cyberpunk attributes like implants, special gadgets, cyborgs and genetical mutations.
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