-Notes on Moongate Pieces
I've gotten a few emails about the "3 peices of Moongate"
needed to cast armageddon at the end of the game. Some people
were unable to find any. I'm guessing this has to do with
some video cards showing the floor inside the Guardians Chamber
as pitch black, and since the moongate peices are black also,
it makes the hard to see. Try bringing up the brightness on
you monitor. There should be a couple of peices scattered
nearby the broken moongate.
-Arrival from Minoc
You will first arrive here by ship with Raven. Work your way
up North to the red face and enter. As you enter, there is
a torture room to your left and a small dining room to the
right. Down the hall to the north (continuing), a Wyrmguard
barrack to the right and a kitchen to the left. North through
the door is a Gargoyle and a desk. Continuing north... a chest
with bottles.. on the right... Black potion... Continuing
north...
Something cool happens in Terfin, You will return to Raven
at the dock. Your next destination is forced to Buc's Den.
before you go, explore the island.
--== Semi Linear Walkthrough ==--
-Exploring Terfin
There is a cool Sea Serpent on the northeast tip of the isle
in the water. A Crook of Charming can be found on a dead body
at the northwestern most tip near the one of the dragons.
It kills dragons dead if you can get close enough to them
dragons give about 800 Gold.
-Arrival From the Ethereal Void (Showdown with the Guardian)
When Raven drops you off in Terfin, turn around and talk to
her. She will tell you about the secret entrance on the northwest
side of the island near the dragons. You must talk
to her, otherwise the entrance will be blocked.
At this point, make sure you have everything you need to
finish the game:
All the Glyphs, all the Sigils, your best armor and weapons,
potions, and regs. There are a lot of demons here and you're
gonna need some healing.
The dungeon is really fun to play. But, if you can't wait;
the bottom of this page has a really fast way to get to
the end!
-Secret Cave into Terfin
The cave is in the mountains where the dragons are. You don't
have to kill them to get inside. Talking to Raven will allow
you to get in. There is a force field inside that will block
your way if you don't have all the Sigils. When you pass the
forcefield, the Slyphs will disappear. Hop onto the teleporter
at the end of the cave.
-Phase Spider Entrance
There's a floor switch panel on the west side of the room.
It opens up the portcullis momentarily. Run through the door
as fast as you can.
-First Hallway
The room on your left (1) has a blue button on the wall.
The room across from it with the winged gargoyle (2), grab
the two purple potions. They will come in handy. the gargoyle
will drop a pair of scrolls when you kill him.
Continue south down the hall. The room on the left (3) has
a copper key on a table. It gives you access to the chest
full of arrows there if you need them.
The blue button on the floor at the northeast corner, reveals
a set of double doors in the hallway outside (4).
Head back to that hallway. The doors to the left (5) are
locked. Near the locked double doors, on the right, is a loose
stone. Push it to reveal another set of doors ahead of you
(4). Go there!
The trip wires here shoot fireballs. You can jump them if
you're tight on health. Down the hall, the room on your right
has 4 potions hidden in the 3 barrells (6) in the center of
the room. The room to your left (south), you can find the
key on the bar (7). Grab the key and go back to the locked
double doors.
-Water Level (10)
Swim forward towards the door ahead when the water fills.
On yor right as you get closer to the door, turn the wheel
valve to open it. Swim through, and up, for air.
Below in the water is another wheel valve (11) that drains
the water. A gold key is at the bottom too.
When you get out, there is a chest between a pair of gates
(10). All you have to do is reach inside the gates and open
the chest for the buckler inside. No biggie. Leave the water
level the way you came out.
-Torture Room Area (16)
There are 2 levers on the west wall, they open the gates to
the cells. You will find some potions in them. The door (x)
on the south wall is locked. The key (15) is being protected
by a forcefield of fire. Douse the torch on the south wall
to remove the field. This will get you the key!
You can get 2 yellow potions in the room (14) with the Glyphs
on the wall, and the statue in the middle.
After you get the key leading out of the torture chamber,
head south past the phase spider (1). There's a secret door
on your right (2).
Inside is a scroll of Lightning Bolt. There is another secret
door to your left, it leads to a glass sword (3). Kill the
skeletons, and put their bones on the plate switches on the
floor. When the switches are down, you can get the sword.
-Green Power Cube
Down the hall and east, where the large chair (5) is, the
green power cube is here on a pedestal (6). Kill the demon
and hit the blue button on the large chair.
Head down the hall to the southeast; hop into the pit (7).
Hit the lever in the room with the broadsword impailed in
the corpse (8), It opens a passage (9) back at the pit. Jump
on the telepoter to the north (10).
-Blue Power Cube
There's a crooked picture on the south wall (1). Click it
and head out the west doors.
At the intersection (3), go right (east). The exit will shut
behind you. The blue power cube is here (2).
-Red Power Cube
Grab the cube, and step on the large pentagram teleporter
(2). Cut your way through the webs, and to the east is the
Red Power Cube (3). Head back to the passage to the north,
and jump on the teleporter (4).
You arrive back where you got the Blue Power Cube (2). Place
the Red Cube into the pylon near the blocked exit. Leave the
Red Cube and exit the room.
A gold key and some arrows are in the room (9) with the crates
to your left. The key opens the door across the hall with
the wyrmguard. Nothing of value here except the lantern if
you need light.
The passage to the west (3), the room on the left, takes
you to a fishtank with a winged garg (4).
Down the hall as it turns south... The door on the left (east);
a pedestal on a pentagram (5). Touch it, and it will explode.
Down the hall on the right, there is a crooked painting.
Click it, and the floor will drop revealing a passage to the
south (6). It takes you to a water fountain that restores
mana.
-Yellow Power Cube
At the intersection, the room on the right (east) is a barrack
(8). The yellow power cube is here on the desk. Grab it! Click
the loose brick in the wall to the north and you will remove
the brick barrier (9) where the crates were at. The room across
from the barracks is a training room (7).
Head back east, to the new passage (9) beyond the barrier
you released. Continue past the statues to the door on the
north (10).
The jail cell (11) has a key, and a lever that reveals a
door leading north. Through that door, hop across the fire
pits and turn the wheel valve to exit the jail cell.
-Ciara's Key
To the west, past the weapons rack. There are 2 telekenisis
scrolls. Grab them! Use one of them to hit the button beyond
the gate (20).
Down the hall to the right, you meet someone who thinks you're
Blackthorne (21). Kill him! Click on the painting on the east
wall and hit the blue button it reveals. It opens the cell
outside where Ciara's Treasure key is . The alchemy lab to
the west has nothing there; Or does it?(22).
This room (23) is the exit to the Guardian's chamber. Remember
it! Later it will open up. Inside is a transporter.
-Queens Power Cube
Take Ciara's key back to her (13). She's looking for it! If
this is your first time talking to her, she will tell you
about the key and make a deal with you for the Queen's Power
Cube. When you're finished talking to her. Talk to her again
and tell her you have the key.
Pull the lever (14) up above the column on the other side
in the morgue next near Ciara.
Place the Queen's Power Cube in the pylon. to get past the
force field.
-The Meteorite
"There is a big slab of rock blocking my way into
the meteroite room."
I've been all over this and I believe this is a bug.
You have to bind a cheat to get past it. It's irritating.
Add this line to your default.kmp file in the U9 folder.
Open the file with Notepad. CTRL+F = toggle_avatar_fly
In the game, hit ctrl-f to get past it. ctrl-f again to
turn flying off.
There a chest with 3 yellow potions, the key to it is in the
spiders web nearby; over the pit (15).
The passage to the south (17) is blocked with a forcefield.
There is a hidden passage here too. To reveal it, go to the
conference room and hit the button on the chair (19). The
hidden room contains a statue face, with a lever. It removes
the force field to the alter (16).
The green cube goes in the pylon on your right as you enter
(16). The blue cube goes into the pylon on the right next
to the altar; the yellow on the left. The red Power Cube is
already there.
When the meteorite appears in the center, you have to drag
it on the alter on the south wall. It's too heavy to be held
in your beltpack.
When you've placed it. Head to the teleporter with the two
orange statues in the west part of the dungeon (23)
-Guardians Chamber
When you arrive, you have plenty of time to set the sigils
up. There is nothing here to bother you. I would suggest saving
at this point (Like you havn't been till now?)
Place all 8 Sigils on a pedestal, doesnt matter which ones.
Stand in the center and type
"Sanct Vas Grav In Mani An Corp"
This will cast the Barrier of Life. When the barrier is in
place.. Place 3 pieces of the moongate in the center of the
room around the circle on the floor. Place them one at a time.
There is a camera sequence for each peice. If you place all
of them too fast, the game will get buggy.
After you've placed them, you will be prompted to cast Armageddon.
"Vas Kal An Mani In Corp Hur Tym"
If its buggy, step outside the inner circle...
Enjoy then ending!
I'm sure there are a few things missing from the walkthrough,
like, curing the little girl or some of those strangly empty
rooms.
Send in your tips...
and dont forget to refer to them by a colored number on
the maps.
-Super-Duper-Icantwaittoseetheend-cheats!
"By the way, the only way I found to get into his
hideout was by going to the west side of the front wall,
where there are some rock that make you think you could
jump it, but you can't. I ended up casting Levitate, jumping
onto the tallest rock, and then Levitate again to jump to
the top of the wall. It would have been easier with Teleport."
-Paul Roy
If you want to bypass the whole Terfin dungeon stuff, there's
another easier way of getting into the Guardian's fortress
other than wasting valuable reagents and mana to get over
the wall. Kill the dragons near the dungeon entrance (I
didn't talk to Raven, so the cave wasn't there), and jump
up the side of the mountain until you reach the top. Then
just slide in along the side of the Big Red Face into the
courtyard! The place sure was desolate when I walked in!
:^)
-Eric Rutlin
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