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Ultima 9 - Ascension: Hints & Tips, Dungeons (Back to contents)
1) Despise
2) Hythloth
3) Blackthorn's Prison / Deciet
4) Wrong
5) Covetous
6) Shame
7) Destard
8) The Abyss
9) Isle of Terfin

Isle of Terfin

-Notes on Moongate Pieces
I've gotten a few emails about the "3 peices of Moongate" needed to cast armageddon at the end of the game. Some people were unable to find any. I'm guessing this has to do with some video cards showing the floor inside the Guardians Chamber as pitch black, and since the moongate peices are black also, it makes the hard to see. Try bringing up the brightness on you monitor. There should be a couple of peices scattered nearby the broken moongate.

-Arrival from Minoc
You will first arrive here by ship with Raven. Work your way up North to the red face and enter. As you enter, there is a torture room to your left and a small dining room to the right. Down the hall to the north (continuing), a Wyrmguard barrack to the right and a kitchen to the left. North through the door is a Gargoyle and a desk. Continuing north... a chest with bottles.. on the right... Black potion... Continuing north...

Something cool happens in Terfin, You will return to Raven at the dock. Your next destination is forced to Buc's Den. before you go, explore the island.

--== Semi Linear Walkthrough ==--

-Exploring Terfin
There is a cool Sea Serpent on the northeast tip of the isle in the water. A Crook of Charming can be found on a dead body at the northwestern most tip near the one of the dragons. It kills dragons dead if you can get close enough to them dragons give about 800 Gold.

-Arrival From the Ethereal Void (Showdown with the Guardian)
When Raven drops you off in Terfin, turn around and talk to her. She will tell you about the secret entrance on the northwest side of the island near the dragons. You must talk to her, otherwise the entrance will be blocked.

At this point, make sure you have everything you need to finish the game:
All the Glyphs, all the Sigils, your best armor and weapons, potions, and regs. There are a lot of demons here and you're gonna need some healing.

The dungeon is really fun to play. But, if you can't wait; the bottom of this page has a really fast way to get to the end!

-Secret Cave into Terfin
The cave is in the mountains where the dragons are. You don't have to kill them to get inside. Talking to Raven will allow you to get in. There is a force field inside that will block your way if you don't have all the Sigils. When you pass the forcefield, the Slyphs will disappear. Hop onto the teleporter at the end of the cave.

-Phase Spider Entrance
There's a floor switch panel on the west side of the room. It opens up the portcullis momentarily. Run through the door as fast as you can.

-First Hallway
The room on your left (1) has a blue button on the wall.
The room across from it with the winged gargoyle (2), grab the two purple potions. They will come in handy. the gargoyle will drop a pair of scrolls when you kill him.

Continue south down the hall. The room on the left (3) has a copper key on a table. It gives you access to the chest full of arrows there if you need them.

The blue button on the floor at the northeast corner, reveals a set of double doors in the hallway outside (4).

Head back to that hallway. The doors to the left (5) are locked. Near the locked double doors, on the right, is a loose stone. Push it to reveal another set of doors ahead of you (4). Go there!

The trip wires here shoot fireballs. You can jump them if you're tight on health. Down the hall, the room on your right has 4 potions hidden in the 3 barrells (6) in the center of the room. The room to your left (south), you can find the key on the bar (7). Grab the key and go back to the locked double doors.

-Water Level (10)
Swim forward towards the door ahead when the water fills. On yor right as you get closer to the door, turn the wheel valve to open it. Swim through, and up, for air.

Below in the water is another wheel valve (11) that drains the water. A gold key is at the bottom too.

When you get out, there is a chest between a pair of gates (10). All you have to do is reach inside the gates and open the chest for the buckler inside. No biggie. Leave the water level the way you came out.

-Torture Room Area (16)
There are 2 levers on the west wall, they open the gates to the cells. You will find some potions in them. The door (x) on the south wall is locked. The key (15) is being protected by a forcefield of fire. Douse the torch on the south wall to remove the field. This will get you the key!

You can get 2 yellow potions in the room (14) with the Glyphs on the wall, and the statue in the middle.

 

After you get the key leading out of the torture chamber, head south past the phase spider (1). There's a secret door on your right (2).

Inside is a scroll of Lightning Bolt. There is another secret door to your left, it leads to a glass sword (3). Kill the skeletons, and put their bones on the plate switches on the floor. When the switches are down, you can get the sword.

-Green Power Cube
Down the hall and east, where the large chair (5) is, the green power cube is here on a pedestal (6). Kill the demon and hit the blue button on the large chair.

Head down the hall to the southeast; hop into the pit (7). Hit the lever in the room with the broadsword impailed in the corpse (8), It opens a passage (9) back at the pit. Jump on the telepoter to the north (10).

 

-Blue Power Cube
There's a crooked picture on the south wall (1). Click it and head out the west doors.

At the intersection (3), go right (east). The exit will shut behind you. The blue power cube is here (2).

-Red Power Cube
Grab the cube, and step on the large pentagram teleporter (2). Cut your way through the webs, and to the east is the Red Power Cube (3). Head back to the passage to the north, and jump on the teleporter (4).

You arrive back where you got the Blue Power Cube (2). Place the Red Cube into the pylon near the blocked exit. Leave the Red Cube and exit the room.

A gold key and some arrows are in the room (9) with the crates to your left. The key opens the door across the hall with the wyrmguard. Nothing of value here except the lantern if you need light.

The passage to the west (3), the room on the left, takes you to a fishtank with a winged garg (4).

Down the hall as it turns south... The door on the left (east); a pedestal on a pentagram (5). Touch it, and it will explode.

Down the hall on the right, there is a crooked painting. Click it, and the floor will drop revealing a passage to the south (6). It takes you to a water fountain that restores mana.

-Yellow Power Cube
At the intersection, the room on the right (east) is a barrack (8). The yellow power cube is here on the desk. Grab it! Click the loose brick in the wall to the north and you will remove the brick barrier (9) where the crates were at. The room across from the barracks is a training room (7).

Head back east, to the new passage (9) beyond the barrier you released. Continue past the statues to the door on the north (10).

The jail cell (11) has a key, and a lever that reveals a door leading north. Through that door, hop across the fire pits and turn the wheel valve to exit the jail cell.

-Ciara's Key
To the west, past the weapons rack. There are 2 telekenisis scrolls. Grab them! Use one of them to hit the button beyond the gate (20).

Down the hall to the right, you meet someone who thinks you're Blackthorne (21). Kill him! Click on the painting on the east wall and hit the blue button it reveals. It opens the cell outside where Ciara's Treasure key is . The alchemy lab to the west has nothing there; Or does it?(22).

This room (23) is the exit to the Guardian's chamber. Remember it! Later it will open up. Inside is a transporter.

-Queens Power Cube
Take Ciara's key back to her (13). She's looking for it! If this is your first time talking to her, she will tell you about the key and make a deal with you for the Queen's Power Cube. When you're finished talking to her. Talk to her again and tell her you have the key.

Pull the lever (14) up above the column on the other side in the morgue next near Ciara.

Place the Queen's Power Cube in the pylon. to get past the force field.

-The Meteorite

"There is a big slab of rock blocking my way into the meteroite room."

I've been all over this and I believe this is a bug.

You have to bind a cheat to get past it. It's irritating. Add this line to your default.kmp file in the U9 folder. Open the file with Notepad. CTRL+F = toggle_avatar_fly

In the game, hit ctrl-f to get past it. ctrl-f again to turn flying off.


There a chest with 3 yellow potions, the key to it is in the spiders web nearby; over the pit (15).

The passage to the south (17) is blocked with a forcefield. There is a hidden passage here too. To reveal it, go to the conference room and hit the button on the chair (19). The hidden room contains a statue face, with a lever. It removes the force field to the alter (16).

The green cube goes in the pylon on your right as you enter (16). The blue cube goes into the pylon on the right next to the altar; the yellow on the left. The red Power Cube is already there.

When the meteorite appears in the center, you have to drag it on the alter on the south wall. It's too heavy to be held in your beltpack.

When you've placed it. Head to the teleporter with the two orange statues in the west part of the dungeon (23)

-Guardians Chamber
When you arrive, you have plenty of time to set the sigils up. There is nothing here to bother you. I would suggest saving at this point (Like you havn't been till now?)


Place all 8 Sigils on a pedestal, doesnt matter which ones.

Stand in the center and type

"Sanct Vas Grav In Mani An Corp"

This will cast the Barrier of Life. When the barrier is in place.. Place 3 pieces of the moongate in the center of the room around the circle on the floor. Place them one at a time. There is a camera sequence for each peice. If you place all of them too fast, the game will get buggy.

After you've placed them, you will be prompted to cast Armageddon.

"Vas Kal An Mani In Corp Hur Tym"

If its buggy, step outside the inner circle...

Enjoy then ending!

I'm sure there are a few things missing from the walkthrough, like, curing the little girl or some of those strangly empty rooms.

Send in your tips... and dont forget to refer to them by a colored number on the maps.

 

-Super-Duper-Icantwaittoseetheend-cheats!

"By the way, the only way I found to get into his hideout was by going to the west side of the front wall, where there are some rock that make you think you could jump it, but you can't. I ended up casting Levitate, jumping onto the tallest rock, and then Levitate again to jump to the top of the wall. It would have been easier with Teleport."

-Paul Roy

If you want to bypass the whole Terfin dungeon stuff, there's another easier way of getting into the Guardian's fortress other than wasting valuable reagents and mana to get over the wall. Kill the dragons near the dungeon entrance (I didn't talk to Raven, so the cave wasn't there), and jump up the side of the mountain until you reach the top. Then just slide in along the side of the Big Red Face into the courtyard! The place sure was desolate when I walked in! :^)

-Eric Rutlin

 
 
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