|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
RPG Codex has put up an interview with Silverback about Harbinger, that wacky, crazy Sci-Fi action CRPG. It covers the character system, the influences of the setting, fun stuff about the character system, and more. Here's something from that:
5.) Harbinger is an "action" CRPG. Can you tell us why you chose to go with the action route over the old, traditional route? What aspect of this decision do you think will help the game? What do you think might hurt it?
Silverback: That decision was based on a combination of personal preference and user accessibility. The majority of the Silverback guys play a lot of shooters and generally prefer the pacing of action games. Also, like most game in this genre, Harbinger has minimal interface manipulation and a shallow learning curve that makes it easier to for casual gamers to pick up and get into. Obviously reaching the maximum number of players is important to us, so the decision was a fairly painless one. I don't anticipate this decision hurting us. We have a deep story set in a beautiful universe that's crammed full surprises, so I don't think anyone's going to be terribly disappointed that we aren't turn-based.
|
|
|