|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Prodigious Gaming's Wesley Yin-Poole unveils his highly articulate article re Rand Miller of Cyan, who is somewhat reflective about the Myst series...
Rand points towards some of the issues he experienced while developing Myst V as examples of this struggle: "There's two aspects to storytelling that go into our game design. There's the story in the game, pieces that you want to get across, the dialogue and information that needs to be delivered, but there's also the story that's built up to this point. That, frankly, is very linear and a scriptwriter could be very involved in that part and be better at it than a game designer, but that's not as important a part typically in a game design company. We're maybe the exception because we love having that history of back story. It keeps things interesting for us. Actually my younger brother is working with us now as writer on all of our projects and it's not because he's the best writer in the world, although he's very talented, but it's because he knows how things work and what stuff will work to bring people to certain places." |
|
|