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PC.IGN has a dev diary with contributions from Chris Carollo and a significantly longer one from Warren Spector. Spector's diary is a post-mortem on DX:IW with Warren sticking to his guns and saying they made the game they wanted to make regardless of platform:Another aspect of the Invisible War UI that's met with mixed response is the SHAPE of it! (Who'd have thought anyone would care? I'm truly amazed.) Personally, I love our circular HUD -- it's frighteningly close to the HUD I envisioned for the first game (which was conceived as a PC game from the get-go). Way back then, I wanted the player's HUD to look as if it were mapped on the player's eyeball. I thought that would be unbelievably cool, very "nanotech" and unlike anything else anyone had seen. (Obviously, I failed to communicate what I wanted to the DX team, because we ended up with a conventional, rectangle dominated HUD!) The fact that a circular HUD didn't match the shape of a monitor screen or that it would "eat up screen real estate" didn't occur to me and, in practice, in Invisible War, doesn't bother me, especially given that you can adjust the opacity down to nothing. I love our circular HUD. However, in response to comments from some PC players, we're looking into a patch that will move the UI elements all the way to the outer edges of the screen, to free up some space in the center of the screen, where most of the action is. I find it hard to believe someone as experienced as Spector doesn't think the shape of the UI might be important. |
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