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Vitaly Shutov has been interviewed at RPG Vault about the combat in MiSTland's 'COPS: 2170 - Power of Law'. Here's a snip that summarises the combat goals for this sci-fi tactical RPG:Jonric: Overall, what kind of combat system have you created for COPS 2170? What kind of "feel" does it aim for, and how important will it be within the gameplay as a whole?
Vitaly Shutov: The main goal, which was set when making the combat system, is of course strong gameplay. It should be mentioned here that all battles are turn-based. This gives the player an opportunity to think over and thoroughly plan his or her actions. All the levels in the game were made with the combat element as the primary consideration. They abound in cover, different barriers, obstacles and places for ambush - all of which can spurs a player to use unusual tactics and make ambushes and turning movements.
The game offers a huge arsenal of weapons and armaments, different types of shells and body armours as well as a great range of special equipment. The main thrust of the game is combat, you see. Of course, we mix in a number of characters and quests to be executed between battles, but anyway - the tactical combats are the core of the game. |
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