RPGDot Network    
   

 
 
Hero's Journey
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Reclamation: Interview Pt. 2 @ Starglade

(PC: MMORPG) | Posted by Dhruin @ Friday - August 06, 2004 - 06:41 -
Top
| Game Info | Homepage
Starglade has posted the second part of their interview with Eric "Lyra-Stone" Breen, the PR Lead of Reclamation:
Reclamation will have no NPCs - every person you meet will have someone at a computer on the other end. Do you consider this approach possibly 'dangerous' - for example, if not enough players want to take part in crafting, then it may be difficult for players to get items, as there are no NPCs to make the items?

Yeah, I think that having no NPC's in the normal capacity is potentially dangerous. It's a concept I think I can say nobody else or few have tried. There may be some risk associated to it, but at the same time, it's going to give the world a sort of realism you can't get anywhere else. There won't be any canned dialogue or quests or shop keepers who say the same 3 things every time you enter. When you talk to someone, they're going to respond intelligently (we hope), and when you get a quest, it's going to be tailored just for you and your personality by another player, and when you trade with someone, you will bargain with a real person every time. Even some of the monsters are going to be driven by real humans. This gives more challenge and unpredictability to fighting some foes. I think the benefits of this for our environment are going to outweight any 'possible' dangers associated with trying something unique like this.

But you mentioned crafting and items. And on this I want to clarify some points in our system that are probably unknown to most, and are unique to the genre as well. Crafting is definitely going to be there, everyone will be able to get the Forge Talisman art, and there will be a focus template dedicated to crafting, the Dreamsmith. But player forged items are not the only items that will be in Reclamation. NPC monsters will drop the various types of items. But more unique to our game is that there will be places around the dream where items spawn every so often. Being a dreamworld, it's a lot easier to explain some weapon popping up randomly than it is in your average fantasy setting. In certain areas in the dream there are concentrated fonts of essence, and long ago the dreamwrights tapped them and set them to automatically create items for them. The more dangerous the area of the dream, the higher level of item will spawn. There are definitely ways of getting items when there isn't anyone to forge them or you aren't into combat.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.