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MrSmileyFaceDude has had some good forum posts the last couple of days. Here is a few of the more interesting ones:
Your base magicka is determined by your base intelligence, which varies by race and gender. Additionally, you may get a racial bonus to your base magicka, and beyond that there are three birthsigns that will give you another magicka bonus as you describe.
Link to the post.
If you have the PC version, you can use the TES Construction Kit to create custom spells and save them in plug-ins. Then you can trade the plug-ins. But you can't save spells you create in the game - those are embedded in the game save files, and while you can trade those, they have character and other info as well and you can't combine them like you can plug-ins.
Link to the post.
Arrows, crossbow bolts, and all throwing weapons work the same way:
- If you don't hit an NPC or creature, they're gone forever
- If you DO hit an NPC or creature, and the arrow/bolt/throwing weapon is not enchanted, there is a chance that it could be placed in the target's inventory -- this means that an NPC could possibly use the weapon against you, and that if you kill the NPC you can recover it. Enchanted arrows/bolts/throwing weapons are destroyed when the enchantment goes off. The percentage chance is a game setting that can be changed using the TES Construction Kit.
- You can only enchant one at a time. No enchanting piles of arrows/bolts/throwing weapons.
- If you put an area effect enchantment on an arrow/bolt/throwing weapon, it'll go off even if you hit something other than an NPC or creature. So you can create exploding arrows and fire them into a crowd
Link to the post.
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