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Divine Divinity Forum Update

(PC: Single-Player RPG) | Posted by Myrthos @ Tuesday - March 26, 2002 - 15:54 -
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More from the Divine forums.

    Lar

    Skillpoints
    The amount of skillpoints you receive has been vastly increased, more than doubled actually by popular request of the testers. Turned out to be a very good idea, the appreciation scores we're getting over here are way better. When we made the initial estimate of making the end level around 30, we had forgotten about exactly how big is. As it turns out, way bigger than we had ever planned Skill points were attached to level ups, so you needed to have more in-between rewards from hacking (if you turned out to be that type of person who steadfastly refused to do quests). Ergo, the doubling. Additionally, what we also did is make it more rewarding to kill a higher level monster than a lower level monster, in a sense driving you onwards, but also making it possible for those players that prefer to ignore the countless amount of lower level/equal level monsters and prefer to focus on killing higher level monsters by using their brains a bit.

    Balancing
    Don't worry - plenty of between-level rewards of the type you mentioned. The main balance issue was that to solve the balance issue things basically got too complicated. The other reason for changing the system was that we always had to explain testers exactly how it worked. After changing it, that wasn't necessary anymore, so by laws of accessibilty, that was the good choice.

    Skills
    One thing you have to take into account with skills that there is a minimum level at which you can learn them, and that when you learn them, the minimum level to learn them to the next level increases.

    Playing as a survivor
    Play as the survivor, learn the "deadly gift" skill which allows you to use booby traps. Now acquire as much "scorpions of death" as you can. These are caged metallic scorpions which you can buy or find around the world. If you open the cage, the scorpion comes out and starts crawling around the dungeon, searching for enemies to kill. Enter a dungeon where you know you're going to get a beating (he applied this to a dungeon which is notoriously crowded and hard for low level characters), hide in shadows. Position yourself on a place where you know you'll be hard to see (prefrablly a place where they'll never see you) and unlock the scorpions. By executing an action you'll come out of the shadows, but that's ok if you picked a good spot. Now wait while the scorpions who are very strong kill most of the monsters and let the experience come to you. If it doesn't work out the first time, don't worry. Sneak out again (maybe summon rats to create a diversion (note:The summon rats skill forces enemies to attack the rats first)), get yourself more scorpions, redo from start. Since you get more XP for killing higher level monsters, and the scorpions give you xp when they slaughter someone, you'll gain a lot of experience this way. If you try to do this in a dungeon with a lot of light, get the telekinesis skill (always a good one to learn) and switch of the lights first from a distance.

    Dante

    System Requirements
    Eh hem... only Lar can answer sys requirements correctly, but it will something around this here:
    Windows 98/2000/XP
    GPX drivers: not sure here, (DirectX 8 of course, not sure about glide etc...)
    Performance: many options can be turned on or off. If you wanna have full-splatter effects and fog in the woods in the mornings etc, you'll need a fast machine or a GPX card that supports this in hardware. But as an example, we get good frame rates on our "smallest" test machine which is a Pentium MMX or Pentium II, somewhere around 300 MHz. This machine has an OK GPX card so it shows fog etc... But if it wouldn't, you could turn off fog.
    Hard disk space en RAM: not sure. Target is 64 MB RAM for Win98 I think, but for sure it runs better on 128 MB (my Windows 2000 already takes about 80 MB at system boot). HDisk: will be pretty big footprint (huge world, great detail in the player characters,...)

    (Pft, as you can see, I am not really responsible for the performance implementations or testing, but now you already have an idea )

    Escaping from Prison
    You can even escape from prison... but that's only for the SMART players (will not give any hints here) If somebody of you guys ever escapes prison, lemme know OK?
 
 
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