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Dragon Empires Interview

(PC: MMORPG) | Posted by Rendelius @ Friday - February 15, 2002 - 13:56 -
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House o' Spank (whack whack) has done an interview with Jim Purbrick, one of the designers of Dragon Empires. Here's an interesting bit:
    Zee: It is said that the game is designed so that you don't need a fast connection to play. This should please those still forced to use dialup. Can you elaborate on this? Will modem users still experience lag at all?

    Fast, low latency connections become an advantage when players are required to make fast, twitch responses to actions. In order to allow dialup and broadband users to compete fairly you have to give players more time to respond to events. We've achieved this by focusing on tactical play. You don't block individual blows made by an opponent, but you can shift the focus of your attacks and defences in response to the attacks being made. This allows us to create a fair, but still interactive and engaging experience. Lag is dealt with by sophisticated prediction at the client which allows the client to start to show the results of an action immediately if it is confident of the outcome.

    Zee: The game is meant to allow people to form clans, and for clans to battle other clans for glory and all that good stuff. What if a player wants to be a loner? Will they be able to, or is this something not really intended for the game?

    Players will be able to play the game solo and still be affected by the clan versus clan games. Even if a player never joins a clan the world they inhabit will be constantly changed by the rise and fall of clans and cities. The ripples spreading out from the fall of cities will affect everything from the trade they can engage in and to the risk of attack from outlaws and monsters.


UPDATE: The link to the feature was removed because House'o'Spank is no more. The original link now leads to a porn site.
 
 
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