|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
An interview with with Bill Trost from Verant Interactive on Everquest 2 has been published at Gamespot. Here's a bit:
GS: We discussed this briefly in our previous interview, but what sorts of measures are you taking to make sure new players can begin playing the game easily, without becoming confused or lost? Do you plan to implement any specific features to help players who have made bad decisions with their characters early on in their adventuring careers (like specializing in a skill they ultimately don't want or need)?
BT: We are definitely focusing on making EverQuest II an accessible game with a gradual learning curve relative to most computer RPGs. We plan on having a comprehensive help system within the game. We also have an entirely new quest system and plan on implementing quests that actually seek out the player rather than the other way around. The goal of our character creation and progression system is to always present the player with relevant options after they understand the long-term implications of those choices and have had the chance to try them out and see them in action. |
|
|