An interview with Raphael Colantonio, CEO of Arkane Studios, has been published at RPGPlayer. It comes with some exclusive screenshots. Here's a bit:
RPGP: Press-Beta hadn't any kind of interactive conversation, but I've unterstood there's a large amount of dialogue in Arx ... Will player be able to spontaneously ask something, having also an active part during conversations with people (for instance using classic dialogue tree structure and selecting questions and answers)?
AS: As part of a long reflection, we've removed all dialogue boxes, popups, etc... Actually, back in time when we were in the gamedesign process debating about multichoice dialogues, we came up with the following conclusion: if you let 3 choices (for example) to the players (something like 'Name', 'Job', and 'about the murder'), most players will surely click on each choice to listen to the entire conversation with the NPC, most of all because they wouldn't want to miss a conversation that would trigger a quest or something like this. Therefore, why not doing this automatically for him ? Then you will say: "Ok, but what about the choices like 'yes' or 'no' ?", we always bring a solution to let the player choose what he wants to do by combining objects, or other means. For example, in Arx, a NPC could tell you 'give me 1 coin and I'll give you a drink', in this case, the player combines his money on the NPC, and he will receive his drink. In other games, you could have the NPC telling you 'Do you want a drink for 1 coin ?' and then bring up a yes/no pop up on the screen. well... this is only an example, but it fits in our will to keep the game imersive and accessible. |