Yet another preview of Ion's 'Deus Ex' sequel can be found at GameZone.Although it’s an FPS, the gun fighting transcends standard “shoot anything that moves” action. The gameplay in Deus Ex: Invisible War is extremely deep and non-linear; you can solve any problem or situation by using any variety of means. Violence and gunfire, while certainly a possible solution, is not the only means for getting through a situation. You have a good many non-weapon items to help you solve problems through non-violence, like multitools, which allow you to bypass electrical locks or hack a subsystem. You can interact with NPCs you meet, get offered side-quests for extra credits, and you can interact with basically everything that isn’t bolted down, like grabbing chairs and chucking them across the room. |