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Which place could be better suited for a Deus Ex: Invisible War preview than Planet DeusEx? RPGDot, ok - but hey, we can't do everything *g*. PDX has written a nice short preview, though, and here's a little excerpt:
The first is Harvey "witchboy" Smith's use of the bot domination biomod to take control of a rather intimidating combat bot. Once the mod was activated, he has ten seconds to hide his avatar in a safe place before the normal player viewport changes into a fuzzy, black-and-white view from the bot's perspective, indicating he had taken control of the machine. This accomplished, he turns the bot's weapons system on a turret which is blocking his progress through the level, then proceeds onward, stopping along the way to detonate a barrel of toxic gas next to a un-suspecting guard.
The second example involves a hallway that served as a barrier between two outdoor areas. The entrance to this hall is protected by Deus Ex's patent laser beam trip-wires, that flood the hall with toxic gas once triggered. There are options, of course: one can simply hack the control pad and turn of the beams, or use their "invisibility to trip-laser" biomod to avoid triggering the release of the gas. The player can also activate the speed mod and simply jump over the hall, bypassing it entirely, or use the Hazard Drone biomod to absorb the toxin once the gas has been released. And once the hall is safely passed, un-suspecting guards can be lured into it... Thief-style mantling is another important addition to the gameplay, as well as the ability to pick up dead or unconscious NPCs without having to deal with their inventory. |
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