RPGDot Network    
   

 
 
E3
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Lionheart Interview @ Duck & Cover

(PC: Single-Player RPG) | Posted by Garrett @ Thursday - August 22, 2002 - 07:37 -
Top
| Game Info | Rate this game | Homepage | Screenshots
A new interview with Eric Dallaire about Lionheart has appeared at Duck & Cover, here's a sneak:
    Saint_Proverbius: In real time, given that SPECIAL was designed for turn based, will there be some type of "sequence" for the attacks? Often a character with certain attributes or perks got to go first in the order of combat, thus being able to one up his opponents. Is this done in Lionheart?

    Eric Dallaire: Sequence has been removed in Lionheart, since the game operates in real time. Your Action Points, derived from your Agility, will govern your overall movement speed and weapon attack speed. You can do things like sneak up to an opponent to strike the first attack, or use archery to get the drop on an opponent in real time.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.