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HomeLan Fed has posted a NWN: Witchwork interview with members of BioWare, including Live Team designers Rob Bartel and Derek French and community manager Jay Watamaniuk; the interview explains many aspects of Witchwork, one of which I quote here:HomeLAN - What new creatures will be introduced in Witchwork?
Rob Bartel - Witchwork is a BioWare Live Team endeavor rather than a true expansion pack (that's why we can give it away as a free download! =o) ). As such, I'm not able to request much in the way of new art resources. That said, the BioWare Live Team is dedicated to releasing new content (such as the inclusion of kobolds in a recent patch) to the fan community on a regular basis. Where appropriate, I'll be drawing on those new resources when designing my modules. With the series being set outside the Forgotten Realms, however, I'm able to take existing models and make new creatures out of them, whether it's a lowly wolf pup or a dreaded Carpoloth from the depths of Stygia. The grey-skinned Barrow Dwarves mentioned above are another example of a custom race that you'll be encountering and interacting with in the world of Witchwork. |
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