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Gamers with Jobs has an interesting piece titled The Literary Achievement of Morrowind, which discusses the various texts in Morrowind and what their presence says about gaming. I simultaneously agreed with some parts and disagreed with others - here's a snip:Morrowind and the other games of the Elder Scrolls series reject the increasingly common notion that playing games and reading text are mutually exclusive activities. The books in Morrowind would not be so grand on their own, and neither would the game divorced of its books. Together, though, they ensure Morrowind's status as one of the most important games ever made. It reaches out to its players in a way that few games do, and in ways that non-games media cannot, since they cannot produce in their audiences anything at all like the senses of exploration and arborescence that permeate Morrowind. What Planescape: Torment did for the status of plot in games, Morrowind accomplished for setting. |
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