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'Eye of the Beholder III' from 1993 kicks off Gamespy's next article on the History of D&D Games:Eye of the Beholder III was a classic example of a company churning out a quick sequel to a good game and simply not giving it the love and care it really deserves. SSI did the development chores on this one itself, building on the great foundation of the previous game; it would have been really hard to make this game bad -- which it wasn't. The game sported the same combat and movement system that Westwood had first pioneered, along with some minor interface and gameplay improvements. Unfortunately, the game fell down for two reasons. First, the game's storyline was pretty pedestrian. Storylines in D&D games had started out fairly rudimentary, but the stories in games like Pools of Darkness and the previous Eye of the Beholder games had raised the bar. The major flaw, though, was the same one that had so damaged Secret of the Silver Blades -- allowing players to import characters from previous games meant that much of the game was too easy for a lot of players. |
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