|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Horizons: A Fan site has tossed up yet another interview, this time with Lead World Developer Matt "The Shepherd" Festa. Here's a snippit:
Onslaught -Question: Matt, what does it really mean to be a Lead World Designer for Horizons? Does that mean that you have the final say in what the cities, mountains and the entire layout are, or does the World Development team as a whole vote on it? Why are there two Lead Designers and how well do you and Jeremy Statz work together?
Shepherd - Answer: Originally, it was decided to have two Lead World Developers simply due to the scope of the task that we would be undertaking. As Jeremy and I got to know one another’s talents, the decision was made to loosely split the team into two sections - Production and Design. I handle the management of the design side of things, meaning my team produces dungeon designs, city layouts, and the like. Jeremy’s team, on the other hand, is in charge of producing the physical assets of the world. We’ve found that a lot of the work overlaps, and so the cliché “two heads are better than one” certainly applies to our particular leadership style. From a more personal standpoint, my individual tasks as a designer include things like producing the terrain model for the landscape, designing and maintaining the overworld maps, and plugging balancing data and statistics into my many Excel documents, but I don’t want to get started on my irrational love for spreadsheets and technical documents… |
|
|