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Worthplaying has posted a review of Advent Rising .The score is 6/10 and here's a snippet from the article signed by The Rabbit:
There's only one damning factor in this entire adventure, and it pretty much puts things to rest rather early along: the controls. Gideon tends to slide about as if walking on motor oil, having to shift his weight awkwardly to change directions. A dodging system is in place — either tap the direction twice or hold shift while pressing it — but it simply doesn't work well. Enemies tend to track you as fast as you can dodge, and a bug in the timing (press W, then wait a second or two, and press it again—Gideon will still dive) makes it a threat to use in many hazardous areas. The Xbox version featured something called "Flick Targeting," where the player flicked the stick towards an enemy they wanted to target. It's still here, now used via the mousewheel, but it's primarily useless with mouselook available.
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