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CrossCut has kicked up a sizeable update on Dungeon Delvers. Here's one of the three paragraphs:What else? I've added a few new features to the quest format. Like this: when you make a map, it's in a quest text file. Just simply edit the thing in a text editor - no big deal. When you're making a map, you can plop down what type of tile it is, drop down encounters and tricky tiles like teleporters, darkness, switches, etc. Or you can leave alot of that stuff out - and let the engine populate for you. It's a bit of a randomizer, but not completely. It doesn't make completely random maps. But you can say, "I want a 50% chance for dungeon tiles and 10% of those should have a dungeon encounter." So that's pretty cool in two ways: it makes it faster to build a quest because on one map, you can have it kinda random. And of course, it all adds to replayability. |
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