|HorizonsVault portraits Matthew Burroughs in their latest developer profile. May we introduce this chap to you?
Matthew: My first real experience came as a summer intern during high school. I worked for NSI Software in Indianapolis, IN. They develop advanced network optimization software and data backup tools. I worked there into college for 4 summers in a row and was part of their QA division. I attended Purdue University in West Lafayette, IN (go Boilers!) where I studied Computer Science. In my free time, I was a contract website developer and press agent for two startup companies, and a local computer store in Schererville, IN.
Ulairi: How did you come to work for Artifact Entertainment, and what drew you to the Horizons project?
Matthew: I heard about Horizons from a few of my friends at college. We had gotten into Everquest, and still playing Dragonrealms… when a road-trip to South Carolina put me in contact with “Epion-Frost” … whom some old time veteran board members might remember did critique for Doug’s early concept art. He was the one who spilled the beans about how great Horizons was going to be. It was sort of coincidence that I was looking to get into the computer gaming industry at the time, since networking software was not working my creativity as much as I had hoped it would. Since I had been building Doom, Quake, and Unreal levels since high school, I figured my skills might be good enough to put into a professional development environment. I submitted some work for review, and in a month had an interview. I started work at Artifact Entertainment on the World Development team in February, and was moved (by my choice) to the Community team on Sept. 1st