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GameZone has conducted an interview with 'EverQuest II' Audio Director Heather Sowards about her area of expertise.EverQuest II has captured the attention of a lot of people who play or are considering playing a massively multiplayer online title.
The game itself is being billed as providing the next-generation experience in the genre. To support that statement, the designers have gone to great lengths to make the game a graphical delight and build it so that not only the hardcore gamers but casual players as well will find immersion, challenge and entertainment in the realm of Norrath as EQ2 reveals it.
One of the elements that do not get a lot of attention when it comes to the MMO genre is the soundtrack of the game. This is not because the designers have considered it unimportant – quite the contrary. Turn up the volume on your favorite MMP and you will likely hear a world vibrating with the sounds of life. The environments have the ambient sounds you would expect and the world is brought to life with the richly textured sounds that one knows instinctively would or should be there.
But even in this regard, EQ2 promises to go where no current MMO has gone.
So what does this all mean? To answer that question, and many others, Heather Sowards, the audio director of EverQuest II, took a few moments to talk with GameZone about that portion of what could well be one of the biggest MMOs to hit the market. |
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