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From the IWDII forum:Josh SawyerPaperdolls
You see the paperdoll during character creation to choose your colors. After that, you never see it.
Stacking SR
Have any of you actually thought through what happens if SR stacks? It doesn't really matter for six characters games with players who don't milk XP out of everything, but there are a lot of people who play with small parties, single characters, or play through in HoF mode. If a 13th level drow monk has MR stack, the result is 23 + 24 = 47 SR! You would need to be 27th level to HOPE to overcome that 5% of the time. At 20th level, this becomes 30 + 31 = 61 SR. And that ignores the possibility of having random items and spells grant additional SR bonuses. Sorry, it just doesn't work. It makes those characters, for all practical purposes, completely invulnerable to magic.
DanienStacking SR
Spell Resistance will stack. I wasn't the one that worked on this initially but I just looked at the code so this is confirmed. While this may not be the answer that some people want to hear, at this point, we are pretty much fixing only major issues (like crashes) that do not affect game balance. Our resources are spread pretty thin with respect to QA right now so they don't really have the opportunity to completely retest something that doesn't actually break the game but is as far reaching as SR since it potentially affects the entire game.
If this issue is considered enough of an imbalance, it MAY be fixed in a patch (if one is required).
Tex Yang (Bloodlust)Quivering Palm
Quivering palm may be used once per day once the monk has acquired this special attack.
Dialogue checks
These are independent of each other, so intimidate and charisma, for example, are not bunched into one check - it's either one or the other (sometimes there's more than one variable checked for, like maybe you need to be a dwarf with a charisma of 13+ or something like that):
-Bluff
-Intimidate
-Diplomacy
-Wisdom
-Charisma
-Intelligence
-The other stats, once every blue moon
-Race/Subrace
-Alignment
-Gender (but mostly for variety, it doesn't change the plot or anything).
I think that's it, though I might have missed something, due to old age and all..
Wilderness Lore
Any class may put points into wilderness lore as a skill, even as a cross-class.
The only two exceptions to this rule are animal empathy and use magic device - these two skills can only be raised during a druid/ranger or rogue/bard level up. The rest of them follow the same general rule, class skill spends 1 point, and cross-class spends 2.
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