PC.IGN has a dev diary from Flagship Studios' animator Eric Ingerson on 'Hellgate: London':As any game developer will tell you, the ramp up to showing a an early version of a game at E3 is a mad scramble to get in as many features as possible, making them feel and look as good as possible, all while maintaining the game's stability while all this grotesque pushing and pulling and prodding of the engine continues. That last item, the stability, I'm told is very difficult. Stability, though, is not my department. Some new screens illustrate the article. |