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World of Dereth recieved the chance to question Matthew Ford about Asheron's Call 2. Here's something from that interview for you:
WoD: Asheron's Call 1 was known for its many dungeons, and plenty of fighting spots. Will AC2 follow the same design, or is Turbine aiming at less but larger, fullscale dungeons like UO?
Matt: In my opinion, AC1 has an embarrassment of riches when it comes to dungeons. We don't intend to top that. We may not have quite so many dungeons, so we can concentrate on making each of them really special, distinctive, and attractive to a clear range of players. Players will still spend a lot of time in dungeons if they like that kind of fighting-- which will have a pace and tactical style very different from the landscape. Then there are the Vaults, which are a kind of uber-dungeon that ties into our Vault Campaign quest system. We'll reveal a lot more about that later. Suffice to say that working your way through a Vault will be a climactic experience, with a big payoff. At the same time, we will use a few clever ideas to make sure that the Vaults are not full of campers, so you'll feel like a real hero as you and your party fight your way to the bottom. |
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