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Auto Assault: Review @ 3D Gamers

(PC: MMORPG) | Posted by Inauro @ Saturday - May 27, 2006 - 01:16 -
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3D Gamers review NetDevil's Auto Assault.
Combat in Auto Assault is very different. In fact, a fan of the Twisted Metal series on the Playstation may feel more comfortable with the controls than someone who plays World of Warcraft or EverQuest. The vehicles in Auto Assault require constant re-positioning and movement while fighting, something that is much different from the stand-still-and-push style of the games that share this title's genre. Each vehicle is equipped with multiple weapons to help combat foes. First, there is the basic front-mounted weapon which will produce a static arc on the player's screen for aiming. Second, there is a Turret mounted weapon which will produce another arc, helping players to aim. Third, cars can be outfitted with melee weapons to help with the close encounters. This is also good for running over enemies to gain experience while traveling. Lastly, there is a rear mounted weapon slot where players can outfit their car with a means of killing those who are hot on their tail. The arcs that are produced by the front and turret mounted weapons give the player a good idea of whether or not he or she will be able to hit their target. For the most part, if the enemies are inside the arcs, they will soon die with some lucky rolls of the dice. At first, learning to position the car can be difficult. However, it won't take very long for most players to get into a tedious routine of backing up, turning and going forward again. Of course, this combat can slightly change depending on what class the player chooses at the beginning of the game.
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Source: 3D Gamers
 
 
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