|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Good morning. There is a Sacred interview at RPGVault today, where they talk to Product Manager Alan Wild and Lead Game Designer Michael Bhatty on Ascaron Entertainment's fantasy RPG. Here's an excerpt for you:
Jonric: Would it be correct to assume the game's system of combat arts is designed to function in a different manner from skills?
Michael Bhatty: As the skills stand for RPG, we have the term of "combat arts", which stands for the action. First of all combat arts describe fighting techniques, special moves and spellcasting. This idea derived from the idea to skip something like mana. Of course, there are costs for using such a technique. So, let's consider it as energy for concentration. Therefore, that concept works for each different type of combat art, while we have different energy forms for physical moves, magic and combos.
Combat arts can be found or bought in the form of runes. If the player uses this rune, he can learn or upgrade that particularly combat technique. The rune will then dissolve. All six characters have a total of 96 combat arts.
One nice thing about these runes; the player might sell runes he doesn't want to have or he can have them imbued through a smith into weapons or pieces of armor. |
|
|