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Can't leave you without news, can we? :-) Ferrago has put up an interview with Harvey Smith about Deus Ex 2. This one is put on a lot of pages (they seem to be pageview-hungry). Here's a part:
Can you tell us how the plot will be continued in number two, will it be a total departure from the world of the first or a continuation? Any other teasers?Since Deus Ex ends with three possible endgames, a lot of people ask this.
There's something interesting we're doing for DX2. I cannot comment yet. Chronologically, DX2 takes place after the events of Deus Ex. Many characters will be returning, fifteen years older.
Graphically, I gather you're working with the Unreal Warfare technology; what features has this new technology got over what has gone before, and what does this allow you to do in the game subsequently?
We've got a bunch of great programmers working here, revising the sound propagation system, AI, texturing, lighting and object/properties systems. We've licensed Havok, as you've probably read, for physics. Our technology is really next-gen and is going to afford players some amazing gameplay. We're using the latest Unreal tech as a starting point; it's nice to start off with art/level editing tools, so artists and designers can start working from day one. |
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