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A new friday editorial has been posted on MMORPGDot today. This time Dialogue talks about the future and problems of questing in MMORPG's. A little snippet for you:
The problem with questing in most games nowadays is that they amount to one of two things: Search and Destroy or Fedex missions. Either you go out and kill the mobs the NPC wants dead, and you get your reward or you take the black hooziwhatsis to Tinytown in exchange for some gold. Repeat until ready to play A Tale in the Desert. Questing should be *fun*, not the constant repetition of two themes over and over again. There are variations on these themes to be sure (Like, go kill the mob and then bring me back its head: A search and destroy Fedex mission.), but for the most part those two categories cover something like 90% of all quests in today's games.
Read the entire article here. |
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